Space Engineers

Space Engineers

286 次評價
Suppress Vanilla Encounters
   
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Type: Mod
Mod category: NPC, Other
檔案大小
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更新時間
322.545 KB
2017 年 3 月 21 日 上午 11:47
2019 年 4 月 2 日 下午 6:14
4 項更新註記 (檢視)

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Suppress Vanilla Encounters

在 Meridius_IX / Lucas 的 1 個收藏中
Modular Encounters Collection
20 個項目
描述
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

This mod will remove all vanilla Random Encounters (mayday signals, etc) from the Spawning Roster in MES. If another mod adds the vanilla encounters back however, this mod will not be effective.


Modular Encounters Collection Links

Click Here For The General FAQ About The Mods I Curate.[gist.github.com]
Click Here For My Rules Regarding Mod Republishing.[gist.github.com]
Click Here For The Modular Encounters Admin and Modders Guide.[gist.github.com]
Click Here To Join The Modular Encounters Collection Discord Server.[discord.gg]
Click Here If You'd Like To Support My Work On Patreon.[www.patreon.com]
39 則留言
Rahnzan 2023 年 8 月 6 日 上午 6:49 
Does this stop the spawning of those broken ships with a million 'debris' chunks that grind my CPU into powder?
Meridius_IX / Lucas  [作者] 2023 年 2 月 18 日 下午 5:38 
@Bačiulis - One possibility for that could be another encounter mod that takes the vanilla spawngroups and re-adds them. When MES detects this mod ID, it looks for all vanilla cargo ship spawngroups and turns them off.

If you find that's not the case however, let me know and I'll dig a bit further.
Bačiulis 2023 年 2 月 18 日 上午 5:16 
Could this be broken? Added this mod together with Modular Encounter Systems, but /MES.SSCS still spawns vanilla cargo ships. Looked in the code of this mod, and there is only a dummy sbc file.
Proximus Cosmos 2022 年 10 月 16 日 下午 7:15 
Got it.

Thanks for the help
Meridius_IX / Lucas  [作者] 2022 年 10 月 16 日 下午 7:14 
0.001 and you'd probably never see the spawngroup at all. I wouldn't use a value lower than 0.1
Proximus Cosmos 2022 年 10 月 16 日 下午 7:12 
So If if for example I want a better chancee at a particular encounter spawning, I would set that encounter to 10 and the rest to 0.001? Is that how it works?
Meridius_IX / Lucas  [作者] 2022 年 10 月 16 日 下午 7:10 
Ah ok. For vanilla, I really don't know the exact method, but in MES it works something like this:

Say you have 2 groups: A and B

A with a freq of 5
B with a freq of 1

The frequency is almost like ballots going into a box. A gets 5 ballots, and B gets 1. Once all the ballots are in the box, a random ballot is selected and that's what spawns.

To prevent mods from conflicting with eachother, eligible spawns are first sorted by Mod ID during spawn selection. A random mod ID is chosen, and then the spawns in that mod are processed using the logic above.
Proximus Cosmos 2022 年 10 月 16 日 下午 7:06 
I was more asking in general than this mod specifically. I'm trying to figure out how to modify the frequency of spawning to something a bit faster.
Meridius_IX / Lucas  [作者] 2022 年 10 月 16 日 下午 7:04 
@CapCosmos - tbh, that description hasnt been updated in a forever of a time. Since MES came along, if this mod is present, the vanilla spawns are straight up removed from the roster. Only exception to that would be in another mod re-adds them.
Proximus Cosmos 2022 年 10 月 16 日 下午 6:50 
Is the 1-5 like there's a 1-5 percent chance of spawning?