Space Engineers

Space Engineers

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Suppress Vanilla Encounters
   
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Type: Mod
Mod category: NPC, Other
Tiedostokoko
Julkaistu
Päivitetty
322.545 KB
21.3.2017 klo 11.47
2.4.2019 klo 18.14
4 muutosilmoitusta ( näytä )

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Suppress Vanilla Encounters

1 kokoelmassa, tekijä Meridius_IX / Lucas
Modular Encounters Collection
20 luomusta
Kuvaus
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

This mod will remove all vanilla Random Encounters (mayday signals, etc) from the Spawning Roster in MES. If another mod adds the vanilla encounters back however, this mod will not be effective.


Modular Encounters Collection Links

Click Here For The General FAQ About The Mods I Curate.[gist.github.com]
Click Here For My Rules Regarding Mod Republishing.[gist.github.com]
Click Here For The Modular Encounters Admin and Modders Guide.[gist.github.com]
Click Here To Join The Modular Encounters Collection Discord Server.[discord.gg]
Click Here If You'd Like To Support My Work On Patreon.[www.patreon.com]
39 kommenttia
Rahnzan 6.8.2023 klo 6.49 
Does this stop the spawning of those broken ships with a million 'debris' chunks that grind my CPU into powder?
Meridius_IX / Lucas  [tekijä] 18.2.2023 klo 17.38 
@Bačiulis - One possibility for that could be another encounter mod that takes the vanilla spawngroups and re-adds them. When MES detects this mod ID, it looks for all vanilla cargo ship spawngroups and turns them off.

If you find that's not the case however, let me know and I'll dig a bit further.
Bačiulis 18.2.2023 klo 5.16 
Could this be broken? Added this mod together with Modular Encounter Systems, but /MES.SSCS still spawns vanilla cargo ships. Looked in the code of this mod, and there is only a dummy sbc file.
Proximus Cosmos 16.10.2022 klo 19.15 
Got it.

Thanks for the help
Meridius_IX / Lucas  [tekijä] 16.10.2022 klo 19.14 
0.001 and you'd probably never see the spawngroup at all. I wouldn't use a value lower than 0.1
Proximus Cosmos 16.10.2022 klo 19.12 
So If if for example I want a better chancee at a particular encounter spawning, I would set that encounter to 10 and the rest to 0.001? Is that how it works?
Meridius_IX / Lucas  [tekijä] 16.10.2022 klo 19.10 
Ah ok. For vanilla, I really don't know the exact method, but in MES it works something like this:

Say you have 2 groups: A and B

A with a freq of 5
B with a freq of 1

The frequency is almost like ballots going into a box. A gets 5 ballots, and B gets 1. Once all the ballots are in the box, a random ballot is selected and that's what spawns.

To prevent mods from conflicting with eachother, eligible spawns are first sorted by Mod ID during spawn selection. A random mod ID is chosen, and then the spawns in that mod are processed using the logic above.
Proximus Cosmos 16.10.2022 klo 19.06 
I was more asking in general than this mod specifically. I'm trying to figure out how to modify the frequency of spawning to something a bit faster.
Meridius_IX / Lucas  [tekijä] 16.10.2022 klo 19.04 
@CapCosmos - tbh, that description hasnt been updated in a forever of a time. Since MES came along, if this mod is present, the vanilla spawns are straight up removed from the roster. Only exception to that would be in another mod re-adds them.
Proximus Cosmos 16.10.2022 klo 18.50 
Is the 1-5 like there's a 1-5 percent chance of spawning?