Portal 2
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Companionship Adventure - cubes and buttons
   
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10.250 MB
4 ก.ค. 2013 @ 3: 34am
4 ก.ค. 2013 @ 11: 46pm
3 หมายเหตุการเปลี่ยนแปลง ( ดู )

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Companionship Adventure - cubes and buttons

คำอธิบาย
Continue your adventure with your loyal companion and pass theese small tests. Piece of cake, or is it? Also, test my new map: Companionship Adventure - Infinite Momentum: http://steamcommunity.com/sharedfiles/filedetails/?id=158397807
20 ความเห็น
Petutski 25 ม.ค. 2015 @ 9: 03am 
Nice map, but some sort of logic puzzle instead of the ninja jumps would have been better.
wildgoosespeeder 4 พ.ย. 2013 @ 11: 02am 
Remember that sub-map I created influenced by this map (look at the older comments)? I added you as a friend. The only way to officially add an author to a map is to have you accepted as a friend in my friends list. I added you.
Portalized 10 ก.ค. 2013 @ 6: 46pm 
Well done - very clever - thanks for making
Dr. Dr. Dr. Dr. Dr. 10 ก.ค. 2013 @ 6: 23pm 
I enjoyed this level, not the most difficult testing chamber ever, but quite pleasent.
Spectre 10 ก.ค. 2013 @ 1: 21pm 
Great level. Lots of thinking.
GreatSpaceGibbon 10 ก.ค. 2013 @ 8: 08am 
A few too many glitchy bits and alternate ways of doing things. The button above the first cube, for example. Not pressing it means you can get stuck in a wall plate. Otherwise has the makings of a good level, as long as you add a save point before the ninja jumps. Timing is too precise to require doing the whole test again to get back there.
Richard L 9 ก.ค. 2013 @ 3: 48pm 
Pretty good a little different. The ninja jump stuff doesn't do much for me though.
Andi 9 ก.ค. 2013 @ 10: 04am 
Ah, I see. That's even better.
Conan the Barber  [ผู้สร้าง] 9 ก.ค. 2013 @ 12: 43am 
Thanks for the credit :) Also, try my new map: http://steamcommunity.com/sharedfiles/filedetails/?id=158397807
wildgoosespeeder 8 ก.ค. 2013 @ 11: 16pm 
I made a small, fastly made map on the concept I liked from this map (credit is given):

http://www.steamcommunity.com/sharedfiles/filedetails?id=158728854

I'm sure there are more uses for this mechanic but I'll let you decide that. I suggest making more puzzles around it. ;)