Portal 2

Portal 2

872 betyg
Companionship Adventure - cubes and buttons
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad

Abonnera för att ladda ner
Companionship Adventure - cubes and buttons

Beskrivning
Continue your adventure with your loyal companion and pass theese small tests. Piece of cake, or is it? Also, test my new map: Companionship Adventure - Infinite Momentum: http://steamcommunity.com/sharedfiles/filedetails/?id=158397807
20 kommentarer
Petutski 25 jan, 2015 @ 9:03 
Nice map, but some sort of logic puzzle instead of the ninja jumps would have been better.
wildgoosespeeder 4 nov, 2013 @ 11:02 
Remember that sub-map I created influenced by this map (look at the older comments)? I added you as a friend. The only way to officially add an author to a map is to have you accepted as a friend in my friends list. I added you.
Portalized 10 jul, 2013 @ 18:46 
Well done - very clever - thanks for making
Dr. Dr. Dr. Dr. Dr. 10 jul, 2013 @ 18:23 
I enjoyed this level, not the most difficult testing chamber ever, but quite pleasent.
Spectre 10 jul, 2013 @ 13:21 
Great level. Lots of thinking.
GreatSpaceGibbon 10 jul, 2013 @ 8:08 
A few too many glitchy bits and alternate ways of doing things. The button above the first cube, for example. Not pressing it means you can get stuck in a wall plate. Otherwise has the makings of a good level, as long as you add a save point before the ninja jumps. Timing is too precise to require doing the whole test again to get back there.
Richard L 9 jul, 2013 @ 15:48 
Pretty good a little different. The ninja jump stuff doesn't do much for me though.
Andi 9 jul, 2013 @ 10:04 
Ah, I see. That's even better.
Conan the Barber  [skapare] 9 jul, 2013 @ 0:43 
Thanks for the credit :) Also, try my new map: http://steamcommunity.com/sharedfiles/filedetails/?id=158397807
wildgoosespeeder 8 jul, 2013 @ 23:16 
I made a small, fastly made map on the concept I liked from this map (credit is given):

http://www.steamcommunity.com/sharedfiles/filedetails?id=158728854

I'm sure there are more uses for this mechanic but I'll let you decide that. I suggest making more puzzles around it. ;)