Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Especially useful: your section "Cleaning Messy Antlines While Still Keeping The Connection Clear" when one logical connection goes with multiple panels. I see that often, even in otherwise skillfully created maps.
The fizzler 'source' trick is also excellent advice, but I get the impression from experience that more people have picked up on that one.
Using the inactive panel just to move the antline is almost too clever. I love it. I have hit the entity limit in the PTI editor with one of my maps, but its antlines turned out alright.
Re: "Automatically Symboled You Say?" I have made a window thing the connection was between elements of non-adjacent rooms. +1
New link added.
Even more, Hammer is not that complex after you get it. It's time consuming though...