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Повідомити про проблему з перекладом
Guess only thing we need to find out now is whether the bloom can also be turned off like this, since that is a popular request also.
Thanks! And yeah, I had a crack at bloom too but no luck yet. I'll list the variables I tried unsuccesfully here, just in case someone else decides to give it a go in the meantime:
mpRTBloom
uBloomFilter
uMultiBloomFilter
uBokehFilter
Edit: By the way, as an aside I just noticed that the 'uDOF' variable name is actually 'uDOFFilter'; it just happens to get cut off by HxD's narrow text display.
Double Edit Combo: So I did some testing, and the bloom setup in SE is actually identical to the Vanilla release of the game.
I mean, 40 FPS is definitely enough to do well in, but in words of Vergil, I need more power!
If you're already running at minimum settings with the executable hacks to disable post effects, there's unfortunately nothing else I can suggest.
I'm afraid I don't know, been too busy hex editing all evening to test.
With any luck someone else will able to chime in with an answer.
Thank You very much for these fixes.
Doesnt mess the cutscenes up. And thats for this thread my game looks so much better without that stupid motion blur and it runs faster
Just ran the benchmark and it seems motion blur alone tanked my average fps by 10-20 fps
http://imgur.com/a/6UOex
What are your specs? I'm playing on a laptop and the only time I dip below 60 FPS is transitioning to and from cutscenes.