Devil May Cry 4 Special Edition

Devil May Cry 4 Special Edition

통계 보기:
Shifty 2015년 6월 25일 오후 2시 27분
[PC - Workaround] Disable Motion Blur
Thanks to Sethir's thread here, I did some testing and figured out which variable needs to be changed in order to disable motion blur: uMotionBlurFilter.

So, to recap the steps needed to disable motion blur:
1. Make a backup copy of your game executable in case something goes wrong
2. Download and install a hex editor if you don't already have one. HxD is a good and free.
3. Open DevilMayCry4SpecialEdition.exe in your hex editor
4. Use the Ctrl+F search function to locate the following string: uMotionBlurFilter
5. Highlight the 'u' in uMotionBlurFilter with your mouse, then replace it with an x. Do not try to delete it with backspace and type the x in afterward, because it may break.
6. The string should now read 'xMotionBlurFilter'. Save the file, and close the program.

And don't forget Kingz' thread here either, which started all this modding with a tutorial on how to disable Depth of Field.

Enjoy!
Shifty 님이 마지막으로 수정; 2015년 6월 25일 오후 3시 26분
< >
32개 댓글 중 1-15개 표시
76561198025487777 2015년 6월 25일 오후 2시 54분 
Keep up the good work!

Guess only thing we need to find out now is whether the bloom can also be turned off like this, since that is a popular request also.
Kingz 님이 마지막으로 수정; 2015년 6월 25일 오후 2시 54분
Shifty 2015년 6월 25일 오후 3시 04분 
Kingz님이 먼저 게시:
Keep up the good work!

Guess only thing we need to find out now is whether the bloom can also be turned off like this, since that is a popular request also.

Thanks! And yeah, I had a crack at bloom too but no luck yet. I'll list the variables I tried unsuccesfully here, just in case someone else decides to give it a go in the meantime:

mpRTBloom
uBloomFilter
uMultiBloomFilter
uBokehFilter

Edit: By the way, as an aside I just noticed that the 'uDOF' variable name is actually 'uDOFFilter'; it just happens to get cut off by HxD's narrow text display.

Double Edit Combo: So I did some testing, and the bloom setup in SE is actually identical to the Vanilla release of the game.
Shifty 님이 마지막으로 수정; 2015년 6월 25일 오후 3시 27분
Quick 2015년 6월 25일 오후 3시 22분 
Man, even with this all I get is like 33-34 FPS up to 40 FPS, I can run League at almost max graphic settings (I can't do that, at least not yet) and still end up without around 130 FPS. I guess my question is, anything else I can do? :P

I mean, 40 FPS is definitely enough to do well in, but in words of Vergil, I need more power!
Quick 님이 마지막으로 수정; 2015년 6월 25일 오후 3시 24분
Shifty 2015년 6월 25일 오후 3시 30분 
Quick님이 먼저 게시:
Man, even with this all I get is like 33-34 FPS up to 40 FPS, I can run League at almost max graphic settings (I can't do that, at least not yet) and still end up without around 130 FPS. I guess my question is, anything else I can do? :P

I mean, 40 FPS is definitely enough to do well in, but in words of Vergil, I need more power!

If you're already running at minimum settings with the executable hacks to disable post effects, there's unfortunately nothing else I can suggest.
pietrou 2015년 6월 25일 오후 3시 38분 
Thank you for this guide, it worked very well!
teleportcancel 2015년 6월 25일 오후 4시 15분 
Just one question: Does this mess up some cutscenes like how the DOF edit does?
Shifty 2015년 6월 25일 오후 4시 19분 
hellsembrace님이 먼저 게시:
Just one question: Does this mess up some cutscenes like how the DOF edit does?

I'm afraid I don't know, been too busy hex editing all evening to test.
With any luck someone else will able to chime in with an answer.
Shifty 님이 마지막으로 수정; 2015년 6월 25일 오후 4시 25분
Godot 2015년 6월 25일 오후 6시 39분 
Kingz and ShiftyAxel, you guys are great!
Thank You very much for these fixes.
DarkCassa 2015년 6월 25일 오후 6시 43분 
teleportcancel님이 먼저 게시:
Just one question: Does this mess up some cutscenes like how the DOF edit does?

Doesnt mess the cutscenes up. And thats for this thread my game looks so much better without that stupid motion blur and it runs faster :ebonyivory:
Godot 2015년 6월 25일 오후 7시 28분 
DarkCassa님이 먼저 게시:
teleportcancel님이 먼저 게시:
Just one question: Does this mess up some cutscenes like how the DOF edit does?

Doesnt mess the cutscenes up. And thats for this thread my game looks so much better without that stupid motion blur and it runs faster :ebonyivory:
Can confirm, without the vaseline filter (dof) and motion blur the gameplay and cutscenes look much better (the dof fix doesn't cause any issue whatsoever to me).
Just ran the benchmark and it seems motion blur alone tanked my average fps by 10-20 fps
http://imgur.com/a/6UOex
Demisync 2015년 6월 26일 오전 12시 07분 
We really shouldn't be doing the sh!t that Capcom should have included in the first place -_- Anywh*re, thanks for the fix m89, I can finally play without blur everywhere.
Demisync 님이 마지막으로 수정; 2015년 6월 26일 오전 12시 09분
teleportcancel 2015년 6월 26일 오전 1시 30분 
King Bradley님이 먼저 게시:
DarkCassa님이 먼저 게시:

Doesnt mess the cutscenes up. And thats for this thread my game looks so much better without that stupid motion blur and it runs faster :ebonyivory:
Can confirm, without the vaseline filter (dof) and motion blur the gameplay and cutscenes look much better (the dof fix doesn't cause any issue whatsoever to me).
Just ran the benchmark and it seems motion blur alone tanked my average fps by 10-20 fps
http://imgur.com/a/6UOex
Thanks for confirming. I've turned off the Motion Blur so far which makes the game run great. Might try turning off the DoF later.
AYYLMAO AKBAR 2015년 6월 26일 오전 2시 24분 
Quick님이 먼저 게시:
Man, even with this all I get is like 33-34 FPS up to 40 FPS, I can run League at almost max graphic settings (I can't do that, at least not yet) and still end up without around 130 FPS. I guess my question is, anything else I can do? :P

I mean, 40 FPS is definitely enough to do well in, but in words of Vergil, I need more power!

What are your specs? I'm playing on a laptop and the only time I dip below 60 FPS is transitioning to and from cutscenes.
Beeware 2015년 6월 26일 오전 8시 13분 
You should combine this and the dof edit into a single guide and post it in the guides section where it won't be buried under a mountain of threads.
76561198025487777 2015년 6월 26일 오전 9시 31분 
Bump for visibility.
< >
32개 댓글 중 1-15개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2015년 6월 25일 오후 2시 27분
게시글: 32