Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Or are you planning to pass that torch to another modder
I wanted to use this + OC and just read about the compatibility issue :(
@ AbsurdDive - Good to hear it
@ Budget_Security - Sure just throw me some credit
@ Chomplet King - I respect your opinion but there is a lot more then foliage added.
Installed this mod through Mod Organizer (thanks for the Nexus port).
Load order issue :D
I took a look at OlivierDoorenbos' Concise Guide [www.nexusmods.com] and forgot about that detail lmao
everything's fine now
One of the fire lights on Whiterun's conflicting with a mod and I'm still trying to figure out which one.
Issue: The light source+mesh up the stairs to the left of the drunken huntsman is misplaced, as in the light itself is on the original location while the textured scone (is that how that's called?) is on the new location
Maybe a conflict with SMIM?? I'll come back to this post if I figure it out.
I really like how whiterun looks though, not gonna lie