Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Or are you planning to pass that torch to another modder
I wanted to use this + OC and just read about the compatibility issue :(
@ AbsurdDive - Good to hear it
@ Budget_Security - Sure just throw me some credit
@ Chomplet King - I respect your opinion but there is a lot more then foliage added.
Installed this mod through Mod Organizer (thanks for the Nexus port).
Load order issue :D
I took a look at OlivierDoorenbos' Concise Guide [www.nexusmods.com] and forgot about that detail lmao
everything's fine now
One of the fire lights on Whiterun's conflicting with a mod and I'm still trying to figure out which one.
Issue: The light source+mesh up the stairs to the left of the drunken huntsman is misplaced, as in the light itself is on the original location while the textured scone (is that how that's called?) is on the new location
Maybe a conflict with SMIM?? I'll come back to this post if I figure it out.
I really like how whiterun looks though, not gonna lie