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I permanently got spammed by these errors every few seconds. This one in particular relates to the Wonderland of Mister Cringe Mod, which has been discontinued.
I have seen this happen before, and it is usually when a non-human Pawn wants to change his hair or tattoos, but nothing exists for him to take. How do you disable a creature of an Alien Race from wanting to change his Style? The attempt to use a Style Prefix simply doesn't appear to have any readily available repair.
I am not sure how to fix this, but I fixed one my own Mod's races before, so I know that it can be done.
This is my Hugs Library Log: https://www.anonfiles.com/k125C6G3ya/HLL_log .
Oh, do you mean the Floran ones? Okay, I'll look into that.
I can confirm that those references are NOT what are causing problems.
He's unlikely to help either of you unless you post a log that shows the error
That's the problem. It doesn't generate an error or the error is suppressed. I posted a full log earlier after generating multiple pawns which weren't getting the appropriate skin coloration from having a gene applied to them.
at (wrapper dynamic-method) Rimworld_Animations.HarmonyPatch_AlienRace.Rimworld_Animations.HarmonyPatch_AlienRace.Prefix_AnimateHeadAddons_Patch1(Verse.PawnRenderFlags,UnityEngine.Vector3,UnityEngine.Vector3,Verse.Pawn,UnityEngine.Quaternion,Verse.Rot4)
at (wrapper dynamic-method) AlienRace.HarmonyPatches.AlienRace.HarmonyPatches.DrawAddons_Patch3(Verse.PawnRenderFlags,UnityEngine.Vector3,UnityEngine.Vector3,Verse.Pawn,UnityEngine.Quaternion,Verse.Rot4)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch9(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1ea541f48818430abd724fc665f76dc4>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <1ea541f48818430abd724fc665f76dc4>:0
at Verse.Thing.Draw () [0x00015] in <1ea541f48818430abd724fc665f76dc4>:0
at Verse.ThingWithComps.Draw () [0x0000e] in <1ea541f48818430abd724fc665f76dc4>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1ea541f48818430abd724fc665f76dc4>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
https://gist.github.com/HugsLibRecordKeeper/543941dbe53e4726b4596c56645df3ed
um..... is that missing something?
Tested with both the Public Steam version and Dev version of the mod
https://gist.github.com/e8bfd4e255e529ac1aa40fdc5f9fd51d
You are using the analyzer, can you give me the stack trace it shows ?
https://imgur.com/a/WUzZnUs