RimWorld

RimWorld

[WarHammer 40k] GeneSeed
 This topic has been pinned, so it's probably important
Ogliss  [developer] Mar 10, 2020 @ 1:03am
Bug Reports & Known Issues
Somewhere to post Bug Reports, Please try to include as much relevent information as possible, including the version of RimWorld your using. (1.0, 1.1, etc).

If you have HugsLib you can press CTRL + F12 to copy the report and paste it here.

Alternatively click
https://gyazo.com/579d014e1fe4583c19c03ba6fe54e91d

which should open something like this
https://gyazo.com/fd6fbe3394b1f87805b05cd5e4ff4d93

in the bottom left is the share logs button, click that and copy the link and paste it into a comment here

or you can copy it from your log directory, which will be something along the lines of.

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt

or

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.tx

it can also be at

C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\player.log


Known Issues
Astartes have a negative food value - try increasing the size setting in the mods options

Combat Extended - Incompatible, No patch exists

Humanoid Alien Races & Prepare Carefully: this mod was not designed or intended to function with either Humanoid Alien Races or Prepare Carefully by the original author. it changes the race of the pawn when then take geneseed - this buggers up HAR races, it also means pawns given the organs directly via Prepare Carefully will Not function correctly - im afraid these issues are beyond me.

RJW - Female astartes get stuck in a loop of milking themselves.

Rim73: Organs do not appear - try disabling hediff optimization

Vanilla Expanded: In 1.4 one of the VE mods seems to be causing pawns to disappear after taking/being implanted by geneseed
Last edited by Ogliss; Oct 26, 2022 @ 12:21pm
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Showing 181-189 of 189 comments
AbandonShip Feb 10, 2023 @ 7:08am 
Originally posted by Ogliss:
that is perculiar.....but then, this mod Is quite perculiar, geneseed is indeed a drug, so perhaps its getting confused along the way, a hugslib log Might help, im afraid atm im in a mad dash to try and accomodate a friend and her 4 year old, who are in sudden need of a place to stay for awhile so i wont have much time to check into things for a bit
It's fine, take your time
TurtleShroom May 3, 2023 @ 12:57pm 
Exception drawing Heck: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) AlienRace.HarmonyPatches.AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0(Verse.PawnGraphicSet) at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.ResolveAllGraphics_Patch11(Verse.PawnGraphicSet) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch7(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.ThingWithComps.Draw () [0x0000e] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()


I gave a Child the Gene Seed and turned him into a Space Marine that way. I have found that his body, head, and everything is completely invisible. I get this error every millisecond whenever he is on the screen.

This is my Hugs Library Log: https://gist.github.com/HugsLibRecordKeeper/2eef041079c2c9ab5cd7b5b990cb74d0 .
Thebloodraven14 Jul 1, 2023 @ 5:03pm 
There is a bug where whenever one of the player's pawns have the Betcher's Gland and they have a weapon, mainly ranged weapons and they are drafted, they are no longer able to be undrafted, as the draft/undraft, weapon and other such GUIs disappear and you are no longer able to undraft them unless you unequip the weapon, and they aren't able to attack or listen to commands like attacking, they can still move about still.
风雨颜 Apr 24, 2024 @ 4:03pm 
Version 1.5, when used with Humanoid Alien Races, the following two lines of error will appear and the map cannot be generated.
Error in WorldGenStep: System.TypeInitializationException: The type initializer for 'AlienRace.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref D0E9B5DD]
at AlienRace.HarmonyPatches..cctor () [0x02891] in <3cc9a3fbab7b4a48befe1fee04b1f1d5>:0
--- End of inner exception stack trace ---
[Ref A9F612EB]
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.PawnGenerator.GeneratePawn_Patch2(Verse.PawnGenerationRequest)
at RimWorld.Faction.TryGenerateNewLeader () [0x00259] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x001f0] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.FactionDef facDef) [0x0008e] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.FactionDef facDef) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.FactionGenerator.GenerateFactionsIntoWorld (System.Collections.Generic.List`1[T] factions) [0x00095] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed) [0x00005] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) [0x0010f] in <957a20e0be784a65bc32cf449445b937>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.List`1<RimWorld.FactionDef>,single)
Verse.Root_Play:SetupForQuickTestPlay ()
RimWorld.MainMenuDrawer/<>c:<DoMainMenuControls>b__24_10 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()


Exception from asynchronous event: System.TypeInitializationException: The type initializer for 'AlienRace.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref D0E9B5DD] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 7FDC2775]
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.Scenario.PostIdeoChosen_Patch1(RimWorld.Scenario)
at Verse.Root_Play.SetupForQuickTestPlay () [0x00096] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.MainMenuDrawer+<>c.<DoMainMenuControls>b__24_10 () [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <957a20e0be784a65bc32cf449445b937>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
UMY Apr 28, 2024 @ 5:03pm 
version 1.5, all UI and pawns disappeared. Here's log
https://gist.github.com/HugsLibRecordKeeper/4197f95c04925c11acc03c5b68209141

Thanks for fixing!:LIS_pixel_heart:
404ERROR May 2, 2024 @ 10:47am 
Each time a new gene seed is implanted, it causes the pawn to disappear entirely.
[LCF] Alisto [FR] Sep 26, 2024 @ 9:22am 
Hello, when one of my astartes humain take a gene seed he instantly die, exactly like the first message of this forum, i remove the extended body sim and the bug still occur, any idea ?
Namık Jan 11 @ 8:07am 
when you select any pawn that consumed gene seed, and right click to show tasks, game almost crashes and you get insane FPS drop untill you close the task menu
Destro Feb 28 @ 8:56am 
So once the initial gene seed has been administered, a whole bunch of operation options pop up, using any of the specific ones, in this case the progenoid one, leads to the item progenoid completely disappearing from the list completely, neither installed or destroyed.

Also what is the option of geneseed growth(neophyte) that hasnt changed since the first administration, despite me using the finish medical option taking 10 geneseed being done.
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