RimWorld

RimWorld

Medieval Madness: Tools of the Trade
Madman666  [developer] Sep 1, 2019 @ 7:58am
Patch this!
Please post here faction mods (or item\weapon mods), that you d like me to make a patch for, so that faction members can come at you (or come to your aid) equipped with weapons from this mod. Otherwise if you keep it in comments i might forget about it. If you want it done please provide correct mod name and preferably a link to that mod's page, that will speed things up.

Pending for patch:
The Drow Race
Lord of the Rims races
Warhammer:Freeguild
Rimcraft
Ottoman Sultanate

Done:
Fantasy Goblins
Filthy Orc Invasion
Warhammer races
Ancient Rim
Argonians of Blackmarsh
Warhammer races
Vanilla Weapons Expanded
Iron Alliance (Mercenary For Me)
Outpost 21 (Elves, Goblins)
Last edited by Madman666; Dec 4, 2020 @ 6:23am
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Showing 31-36 of 36 comments
Blessed Empire Dec 4, 2020 @ 1:17am 
I know you're busy but may I suggest a patch for Rimcraft and SK's Ottoman Sultanate faction?
Madman666  [developer] Dec 4, 2020 @ 6:23am 
Will look into it.
TurtleShroom Feb 20, 2023 @ 10:57am 
Qux's Hippie Mod adds a Weapon Tag called Toolagri, which standardizes tool spawning in multiple Mods and allows for pacifist Factions to have realistic "weapons". I would love to see that tag added to all of your weapons!

This is the Mod:
https://www.steamcommunity.com/sharedfiles/filedetails/?id=2580034867
Balthazad Jun 11, 2023 @ 1:39pm 
hi madman! very nice to have this thread here, smart move :D
so, you've made lot of awesome weapons and my issue is that they're underpowered in comparison to the Zweihänder from Weapons+ https://steamcommunity.com/sharedfiles/filedetails/?id=1578914181
or the Wolf from Revia Race https://steamcommunity.com/sharedfiles/filedetails/?id=2020041005
...and i was wondering if you could add a patch that strengthens all of your weapons a tiny little bit, as i'd love soooo so so much to use them in high tech times (then made of precious space mats, e.g. wh40k plascrete, space dragon scales n stuff) :3

for orientation: that revia chainsword is already like 0.5dps above space marine chainswords, so ~12.5 should be the hard limit, tho "closer to 9 than to 10" would be the opposite hard limit of usefulnes for advanced weapons^^
Madman666  [developer] Jun 13, 2023 @ 1:50pm 
My weapons were balanced around vanilla and kind of VE stuff as well. Its a fairly ez thing to adjust values using mods like RimmsQol or any other in-game def editor. Personally i feel like its current balance is fine.
Gearhammer Mar 12, 2024 @ 6:16am 
Add patch for Medieval Overhaul mod
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