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I went out to the Xnview forums and asked. The answer is to add an extra action prior to the resize. You go to image>change color depth>and set it to 32bit in order to properly preserve transparency. Just tried it on my problem batch and it worked perfectly!
You can use pretty much any resolution for Fantasy Grounds, but if you're using the classic edition you're going to want to stay at 100 px or less for a 20x20 square map, and not get much bigger than that.
When you resize assets, you need to make sure you're sizing them to 200 px/square resolution as I described. That way everything will have the same level of detail and be scaled correctly inside DPS. If you're still getting blurry maps, the assets you're using might not be scaled right.