RimWorld

RimWorld

820 ratings
Alpha Crafts
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.684 MB
Dec 11, 2024 @ 2:54am
Oct 8 @ 7:54am
25 Change Notes ( view )

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Alpha Crafts

Description
[www.patreon.com]

Features

This mod answers a very simple question: Stardew Valley? And the only answer is YES.

Are you tired of ALWAYS having to base all colonies' economies on Yayo? It is after all the most efficient source of income when it comes to trading, far above Flake and Smokeleaf and oh my god it's all drugs... Alpha Crafts brings around 50 new artisan goods that can be used to trade with bulk good caravans, bulk orbital traders and civilized settlements:

- 65 new goods, from oil, to kombucha, to weird things like kimchi and chicha morada
- 9 research projects to unlock buildings and recipes. 7 new buildings that are in the Production architect menu
- Needs no other mods, but Alpha Animals, Alpha Biomes, VFE Insectoids 2, VE Cooking, Brewing, Plants, Fishing and all their submods just add new things to the mix, both new artisan products, and new ingredients for existing ones. Yoghurt only accepts milk and berries in base game, but with VE Plants you can use oranges instead of berries!
- Integration with such things as VE Cooking condiments and VE Brewing cocktails
- A periodic quest that can be toggled and configured via mod options that asks the player only for artisan products from this mod every two weeks
- Visual variation: different ingredients make different goods. Milk makes butter, but peanuts make peanut butter. The two butters look different, have different labels, but THEY STACK. Ohhhhh, magic.
- Different ingredients make different recipe yields, depending on produce growth periods, market price, etc
- Super balanced mostly almost. Take the numbers below with a pinch of salt. I did my due diligence though: https://docs.google.com/spreadsheets/d/1Uw3gr93UN1I-inyGOnIHjcK4sJWpjRi-tB1rAoyNO3A/edit?usp=sharing
- No Elliot

Content










Vanilla (unmodded) crafts






































Modded crafts

































Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Can colonists eat these?
A: Depends on the thing. Some of them are food. Others are condiments that you can use with Vanilla Cooking Expanded. Others are beverages that work with Vanilla Brewing Expanded's cocktail system. Some are purely just for trading.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Oh, this isn't even my full power!

Changelog

Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

Screenshots by Jameel_A. May you achieve all your dreams.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
92
Oct 26 @ 6:47am
PINNED: Bug Reports
Sarg Bjornson
489 Comments
Sarg Bjornson  [author] Nov 20 @ 8:19am 
Ah yeah :)
姬红颜 Nov 20 @ 8:15am 
I think I've figured out the reason. I checked the option to merge into one building.
Sarg Bjornson  [author] Nov 20 @ 8:12am 
Dunno what to tell you, it's just... there
姬红颜 Nov 20 @ 7:52am 
Hello, I'm unable to build an oil press. I only enabled Alpha Crafts because I have some mods that haven't been activated?
sewnutty Nov 8 @ 10:05pm 
Of course!! @UnWiseSage58
Just research it!!

In all seriousness, the basic workshop is rather easy to acquire even as a tribal due to its cost, unlock, and the fact its not electric powered. However the rest of the mod demands access to electricity and seperate research.

If you want simple stuff stick to things like tea, tobacco, gravies, and flower soaps/oils that you can reliably produce with a lvl6 grower and below. Alternatively, if you want consumables you can use for combat/disease utilize garlic plantations and the fermenter to create black garlic.

Not only is the item itself easy to make/use...the base garlic itself takes a long time to rot in storage meaning you don't need fridges wasting your batteries.
UnWiseSage58 Nov 3 @ 6:16pm 
is there a way to make this stuff ina early tech colony by chance ?
Ranger Dimitri Oct 30 @ 8:53am 
Thanks Sarg!
Sarg Bjornson  [author] Oct 30 @ 8:51am 
Vanilla in Vanilla Plants Expanded - More Plants
Ranger Dimitri Oct 30 @ 8:47am 
Okay, might be a bit of a dummy here but, what plant gives Vanilla?
Sarg Bjornson  [author] Oct 29 @ 7:53am 
Not that I'm aware of