RimWorld

RimWorld

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Mashed's Ashlands
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
159.000 MB
Dec 9, 2023 @ 11:24am
Aug 28 @ 6:20pm
75 Change Notes ( view )

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Mashed's Ashlands

Description
[discord.gg]
[github.com]



A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt. There is a wealth of new content added, and several features from some of my other MorrowRim mods have been incorporated. The mod itself is entirely focused on the ashland biomes, with all content included being tied to them in some way.

For those with no knowledge of the original mod, this adds several biomes based on the region of Vvardenfell from The Elder Scrolls III: Morrowind, including animals, plants, weather, and assorted extras directly from The Elder Scrolls III: Morrowind.



The biggest change in this mod, when compared to the original, is the addition of volcanos. Volcanos are a new type of world object that is created on impassable mountain tiles during world generation. Volcanos form the centre of ashland regions, and are the source of ash storms, as well as other volcanic conditions.

Each volcano is randomly assigned a category during world generation, which affects the maximum radius of any volcanic conditions it causes. This category can change over time, meaning your once safe settlement may not be safe forever. There are four types of volcano, each with their own associated biomes, and conditions.




Ash storms of course return, and have received a fairly major rework. Ash resistance is no longer a binary thing, and is now a fully-fledged stat. The higher a pawns ash resistance stat is, they less ash buildup they will receive. For plants the ash resistance stat dictates how much damage they randomly take during an ash storm. Many ashland native pawns and plants no longer have complete ash resistance.




The fertile terrain of these biomes, has allowed for the formation of rather strange ecosystems. Large insects, odd-looking reptiles, and of course enormous mushroom trees are all common sights in the ashlands. Of course some ashland biomes are far more hospitable than others.




These biomes are home to many strange and wonderful animals for you to tame. However the ashlands are a harsh mistress, and the animals that live here have had to adapt to the conditions. Predators are a common sight, and although some would rather dig around in the ash, they're still willing to hunt for flesh. Of course some of the herbivores are not entirely peaceful themselves.




While regular plants may theoretically flourish in the nutrient rich ground found in the ashlands, they won't fare so well against ash storms. Because of this you'll need to learn how to grow ashland-native plants, of which there are quite a few.








Ashland biomes are not as heavily impacted by pollution, thanks to the fertile volcanic soil. This has allowed native fauna and flora to adapt to pollution, and in some cases even flourish. Polluted soil in these biomes will have its fertility reduced by 50%, and as such plant density is not as heavily reduced.












Q: CE?
A: I don't patch for CE.

Q: Can I add this mid-save?
A: You probably shouldn't.

Q: Can I remove this mid-save?
A: You really shouldn't.

The Extended FAQ has been moved here[github.com]




  • Mostly inspired by the Elder Scrolls series by Bethesda Studios, with a heavy focus on Morrowind
  • Somewhat inspired by the Fallout series, also by Bethesda Studios
  • Slightly inspired by the Monster Hunter series by Capcom
  • Seed bag texture used for SeedsPlease Lite support by CitizenKanye
  • Several preview images use ReGrowth mods by Helixien
  • Most of the nix steed art done by pphhyy
  • Thanks to Aludis and Star~Verse for providing feedback
  • And to Ranger Rick for being neat

Please don't re-upload any part of this mod, or this mod in entirety, without my consent.
Popular Discussions View All (2)
44
22 hours ago
PINNED: Bug reports
SirMashedPotato
373 Comments
画龙点睛 Sep 7 @ 1:06am 
有汉化嘛:steamhappy:
SirMashedPotato  [author] Aug 17 @ 1:37pm 
@Bosh, enable the coastal volcanoes setting, or don't modify mountain commonality.

@GhostLiner, I'm going to need way more information than just that.
GhostLiner Aug 17 @ 1:32pm 
Hey it seems the asset bundles update kind of break DDS quality loading, resulting in stuff from the mod being blurry. Any chance this get fixed ?
Bosh Aug 17 @ 12:00pm 
How do you get the mountains and biomes to spawn with mountains set to below 85%?
piercebuster Aug 7 @ 4:14pm 
This mod is incredibly well done. Thanks for making it, Mashed!
SirMashedPotato  [author] Aug 6 @ 1:48pm 
@Most Definitely a Mimic, yes this mod is patched for it, without it everything uses vanilla sounds.
Most Definitely a Mimic Aug 6 @ 10:44am 
Question Does the MorrowRim Sound Patch still work? or is it needed to get cool sounds?
SirMashedPotato  [author] Aug 2 @ 11:02am 
@Guineatown20806, yea cliff racers only show up in the biomes added by this mod.
Guineatown20806 Aug 2 @ 4:49am 
@SirMashedPotato, hi just a quick question: How does the Cliff Racer mechanic exacly work? Because in my playthrough, the number has been constantly stuck at 100.000. Not dropping or increasing. Do the Cliff Racer's only affect you when you have your colony in a Ashland or any Ashland biome? I have looked through the Cliff Racer configs in the mod settings of Mashed Ashlands. Not noticing anything off. Am I doing something wrong?
SirMashedPotato  [author] Jul 30 @ 1:06pm 
@GhostLiner, you probably want to bring this up with world builder instead.