RimWorld

RimWorld

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Vanilla Ideology Expanded - Memes and Structures
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
37.253 MB
Oct 24, 2021 @ 11:08am
Jul 9 @ 11:03am
58 Change Notes ( view )
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Vanilla Ideology Expanded - Memes and Structures

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

The goal of the Memes and Structures mod is to add unique memes, and… well, structures to your game. For some reason certain obvious choices like Shinto, Taoism and Eldritch were missing from the base DLC, and this mod is here to introduce them to the ideology creation.

With unique memes, players will be able to diversify their playthrough every time they play. This should increase longevity of the game and also make it way more unique and personalised.

This mod adds 36 new memes, alongside many new structures, rituals, precepts, specialist roles, items, objects and mechanics. It should greatly expand what Ideology has to offer, and meshes nicely with the rest of the DLC. With Vanilla Ideology Expanded - Memes and Structures you will be able to create powerful psykers that simply love chocolate, a corporate scrap trading business, a fishing republic, a bunch of god-king radicals, mechanoid technocratic union and much, much more.



A: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: No, this whole mod comes as a bundle and there is no way to remove certain elements of it. Remember: You can use dev-mode to tweak ideologies, disable specific precepts, roles etc!

Q: I want more than 4 memes!
A: Check mod options! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, we accept all suggestions. Please use the pinned Suggestions thread for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible.

Q: Does this work with Combat Extended?
A: I would believe that potentially yes but I still need confirmation, so if it does not, let me know.

Q: I disagree with you merging Taoism and Shinto into one structure. I feel personally attacked and I hate every fiber of your being.
A: Mod development is in many ways similar to game development. We use something called ‘work-hours’ to evaluate how to distribute time into various ingame features. Creating ideological styles takes a tremendous amount of that time, so I personally decided to merge both Shinto and Taoism into one structure and if you bear with me I will explain why.

Shinto has 3 million followers worldwide. Daoism has 20 million.
Christianity has 2.5 billion followers (lower estimate). The game takes place 3000 years into the future. Shinto and Daoism together only have a 1% of followers compared to Christianity. This is an argument for them two merging into one ideology to survive 3 thousand years.

Shinto and Daoism are both about balance, harmony, attracting opposites and venerating ancestry. There is more similarities between them than you probably realize. I can't spare enough hours to accomodate both Shinto and Daoism. Each structure takes hours upon hours of work, both art-wise as well as creative writing-wise.

I wouldn't do one without doing the other, so at this point it was a choice between merging them to make one, more complex structure, or not doing them at all.

While I understand some people might not like it, there are some ideologies not covered AT ALL in the game - Judaism, Sikhism etc. At least now people who want to have a Shinto or Daoism inspired religion can use the new, merged one.



[forms.gle]



Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a programmer responsible for the code of this mod.
Chowder, a creative writer responsible for majority of ingame descriptions.
Luizi, artist responsible for Insectoid helmets.
Isorex, artist responsible for esoteric art.
Fire Worship sponsored by TheWelp.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]



















































Popular Discussions View All (2)
541
Sep 1 @ 9:46am
PINNED: Suggestions
Oskar Potocki
104
Aug 26 @ 5:45am
Patch Suggestions
Macropod
2,837 Comments
Sarg Bjornson  [author] Sep 4 @ 10:25pm 
Yeah
SkimmingDawg Sep 4 @ 6:35pm 
is it just my luck or are there some other factors in violent conversions? in my original colony i did 4 violent conversions and they all refused and died, but when testing it was fine and they were converted? is it really just a 50/50?
Amanda Sep 3 @ 9:56am 
The issue with my game was that my ideoligion didnt have the 'Exalted Priesthood' meme enabled, which is the one that adds the ability. I had added the 'Republic' trait which adds more leader roles, but it doesnt add 'Convert (Leader)'. 'Exalted Priesthood' adds both the roles and the abilities, while 'Republic' only adds the roles. That was the issue for me. Just posting this to clear things out, my friend helped me to find this out; and the reason I couldnt get the abilities is because I added the second and third Triumvir roles to my colony by editing the ideoligion through devmode, anyway I fixed it now by adding the Exalted Priesthood meme!
Amanda Sep 1 @ 10:48am 
thank you for the patience
Sarg Bjornson  [author] Sep 1 @ 10:45am 
Something breaks things for you: https://i.imgur.com/QCkzujw.png
Amanda Sep 1 @ 10:37am 
Okay, I turned my pawn Kim into Second Triumvir, which is supposed to have Convert (Leader), but as you can see in this screenshot, it doesnt show it (drafted or not drafted, doesnt change anything): https://i.postimg.cc/wT5S8MhM/image.png
Sarg Bjornson  [author] Sep 1 @ 10:24am 
The leader role
Amanda Sep 1 @ 10:15am 
what is the leader? do you mean the person with the Triumvir role? I dont see it... Maybe its conflicting with another mod! But thank you for clarifying!!!!!!! U guys r legends !!!1
Sarg Bjornson  [author] Sep 1 @ 10:14am 
It literally just appears in the same way as the moral guide's ability, but on the leader
Amanda Sep 1 @ 10:11am 
I can't find the part of this page that tells me what the Convert (Leader) ability do or how to use it. At first you'd think its usable just like the Moral Guide's Convert ability, but it's not, it doesnt show in the HUD and I can't find in the mod description, can anyone help me? I subscribed to this thread