RimWorld

RimWorld

6,470 ratings
Alpha Animals
51
26
13
61
31
12
11
3
10
9
4
2
2
7
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
29.745 MB
Oct 18, 2018 @ 12:21am
Oct 19 @ 7:31am
226 Change Notes ( view )

Subscribe to download
Alpha Animals

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Wiki

We have a wiki at: https://rimworldbestiary.wiki.gg/

Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


Popular Discussions View All (2)
2,167
Nov 3 @ 11:52am
PINNED: Bug reports
Sarg Bjornson
406
Nov 5 @ 10:57am
PINNED: Suggestions
Sarg Bjornson
6,821 Comments
Sarg Bjornson  [author] 9 hours ago 
You'd have to ask Oskar!
Wolfette 10 hours ago 
Hey Sarg, curious why have you never updated the Boombat's corpse to have missing sacks like the Boomrat and Boomalope did?
Sarg Bjornson  [author] 14 hours ago 
From Alpha Implants? Yeah, that's a solution :)
Hugalafutro 14 hours ago 
I can have everything! I installed the Animal Control or w/e it's called implant and I can now draft the Behemoth at will :D
Hugalafutro Nov 6 @ 3:25am 
I just also realized the Attack icon is not a kiwi bird but a warg lol
Hugalafutro Nov 6 @ 3:24am 
Oh I see. Guess I can't have everything :D
Sarg Bjornson  [author] Nov 6 @ 3:14am 
That's the base game trainable, not the Odyssey one
Hugalafutro Nov 6 @ 3:07am 
I tried just with Harmony, VEF and AA and it has the trainable https://steamcommunity.com/sharedfiles/filedetails/?id=3600631399
Sarg Bjornson  [author] Nov 5 @ 10:59pm 
I don't think I gave AttackTarget trainable to the Behemoth
Hugalafutro Nov 5 @ 7:54pm 
That's fair. Another issue with the Forsaken Behemoth I have it cannot be directed to attack despite being trained in Attack, there is 2 icons for Fire Breath on its action bar, but regardless of which of the two icons I use they both go on cd once he breathes fire. The icon with the little kiwi bird and target reticle to send animal to attack a target manually is missing greatly reducing the Behemoth's combat utility. I also have a Ripper Hound and Razorjack which can be trained in Attack, both of them are and they have the icon to attack manually. Thanks for any ideas.