Arma 3
842 ratings
6 x 6 All Terrain Vehicle
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Data Type: Mod
Mod Type: Weapon, Wheeled
File Size
Posted
Updated
78.040 MB
Nov 4, 2017 @ 4:33am
Nov 11, 2017 @ 5:45pm
3 Change Notes ( view )

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6 x 6 All Terrain Vehicle

Description
6 x 6 ATV with M224 60mm Mortar
The 6x6 ATV is used by many of the Worlds Special Forces. Perfect for these operations due to it's small size yet large cargo capacity.
Features:
- 3 Unique models
- 3 Different paint schemes (cam, desert, arctic)
- 60mm handheld Mortar system included
- Visible changes to cargo with inventory changes
- Onboard fuel containers for refuelling
- Depolyable cam net

Read the included USER MANUAL
Popular Discussions View All (12)
22
Apr 26, 2019 @ 5:32pm
Fuel consumption
Pedro_81
15
Sep 13, 2018 @ 3:47am
That 2 people can go up
diaverso
8
Jul 16, 2021 @ 4:17pm
Mortar Elevation Difference
Tex
225 Comments
Bax Dec 16, 2023 @ 4:12am 
Guys, this mod is since 2017 unchanged. Do the math, do yo really think he will read our comments or even react to them?
Musclebust Oct 14, 2023 @ 6:48am 
Hey @Neddles, is it ok if i repack this mod into my units mod?
Logan Sep 25, 2023 @ 5:44am 
Thanks for all the work! Your mod is very inspired.

If you are still pursuing the development, please consider an option to disable the 'sleepingbag' respawn option, possibly through CBA settings. This would help me include your mod in missions with scripted respawns.
_mickey_ Mar 8, 2023 @ 2:06pm 
Great mod, but unfortunately not everything goes smoothly:

Pros:

The player sees his weapon next to the steering wheel, not bad 3D model vehicle and its cargo, at first time I see in Arma3 there is an animation for the death of the vehicle driver!

Minuses:

"Visible changes to cargo with inventory changes" - this not works. Simple example - In cargo the player sees a completely different AT-launcher, not that he has. Also if you release the vehicle inventory, then the cargo compartment will is still visually full.

The damage model is horrible, vehicle is almost impossible to destroy with bullets. Its body and wheels appear unnaturally armored. Impossible to damage the engine, it doesn't seem to exist at all.
LSG123 Feb 22, 2023 @ 6:55am 
@Neddles possible to make functional with the box loader mod? would allow it to serve its IRL purpose, would be pretty cool if you ask me... :)))
i am del Feb 2, 2023 @ 1:12pm 
A version that allows a person or two to sit in back (possibly with less storage capacity?) would be nice.
StonePilot Jan 9, 2023 @ 2:18pm 
is this compatible with antistasi?
NeKo-ArroW Oct 9, 2022 @ 5:51am 
The 6x6 is very enjoyable and neat, minor inconvenience in terms of visuals (AT model and kinda flat textures of the vehicles). I intend to try it out some and make use of it.

The mortar would be a lovely asset, very easy to operate, simple to set up and very neat features. Unfortunately I'm experiencing an issue where the shells land extremly off target (charge 1, range 900m and lands at 150m for example). This seems to primarily happen when I tap the page down (increase range) in attempts to make tiny adjustments. The first one or two rounds may land on target but all of a sudden the rest just fall extremly short. After this, the ranging ends up being somewhat messy and I don't trust it at all.
Ulfgaar May 11, 2022 @ 11:28am 
Hello there good sir!

First off, awesome mod!

Then a question - Im the leader of a group that is utilising your mod. However, we would very much like that these vehicles had the option of turning off their ability to function as spawn-positions. As this is something we would like to be in control of.

Is there a way of changing this?
Warhammer Actual Feb 27, 2022 @ 12:58pm 
Got the fuel consumption handled . Any way to change the textbin to have the inventory use actual RHS AT4's rather than the NLAW's. The vehicle shows an AT4 but when you go into inventory it's an NLAW... Here are the item config asset names Item_rhs_weap_M136

Item_rhs_mag_maaws_HEAT