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(kl0n) ᗜˬᗜ 👍 tarafından yazılan son incelemeler

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200 sonuçtan 21 ile 30 arası gösteriliyor
3 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.8 saat
Zombie game with slow movement. Why are they always so boring?
Yayınlanma 25 Ocak 2022.
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7 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.0 saat
A happy game by Amanita. You know what to expect.
Yayınlanma 25 Kasım 2021.
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4 kişi bu incelemeyi yararlı buldu
kayıtlarda 50.0 saat
Erken Erişim İncelemesi
Game got an update and my world save disappeared. Not sure whether to blame the devs or the cloud host, but 1 year on, I'm still not over it.
Yayınlanma 24 Kasım 2021. Son düzenlenme 25 Mayıs 2022.
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10 kişi bu incelemeyi yararlı buldu
kayıtlarda 22.4 saat
Transistor is a cyberpunk tale of romance, with a hybrid turn-based/real-time RPG combat system. Tl;dr: story and soundtrack are on par with Bastion, even if the gameplay itself is not.

There are quite a few downsides to this game. It has limiters similar to Bastion's idols, which can be toggled on for extra challenge/XP at checkpoints, but they start to feel cheap at times (one of these limiters wrecks any functions you uninstall and renders them unuseable until the next checkpoint you configure your sword at, and another limiter causes enemies to drop cells on death that inflict damage onto you upon absorption, and it's hard to quickly tell the difference in the heat of the moment). It has a Turn function to let you freeze combat and queue up actions/functions with the threat of enemy bombardment minimised, which can also let you outrun enemies to get away or line up shots to hit them before they can evade, but the downside is that you're locked out of using any functions until your Turn() function has recharged, and enemies can move while you perform your attacks, meaning you might waste a Turn aiming and empty space because a Fetch moved an inch to the right. During combat your fight area is usually tiny as well with a border you can't escape, so you can't run far enough to be safe from enemies using the remainder of your Turn cooldown chasing you into a corner and shooting at you. Losing a full bar of health causes your sword to consume one of your (up to 4) active functions to refill your health, making the fight and subsequent game harder, as you can expect fights to get progressively challenging. I gave up on the game for a week when I got to the final boss fight, after facing several groups of cloaked enemies that remained invulnerable for 99% of the time, only showing an opportunity to strike for half a second at a time.

I started to have fun with the game right at the end of my first playthrough, when I discovered effective builds to beat the final boss and generally survive Recursion (NG+) without having to call on Turn(), which as it turns out, becomes a crutch that slows you down if you keep relying on it beyond your first playthrough. The game's Steam Community Guides really saved me many headaches there. Not being distracted by the awfully-thought-out combat system meant that for my second playthrough, I could experience the story and music the way the developers intended, and I began to enjoy every minute of it.

As for the story itself, it's similar to Bastion. Person in dead/dying world, first order of business is trying to survive, and somewhere along the way, they find the power to shape their reality. No point in sharing fan theories about the nature of the Process and Cloudbank here, but it's a fun read. It has a more mysterious, intriguing, and subtle atmosphere compared to Bastion which does help.

Bottom line, I think it's pretty fun IF you can manage to get past the very experimental-feeling combat system.
Yayınlanma 23 Ekim 2021.
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6 kişi bu incelemeyi yararlı buldu
kayıtlarda 4.8 saat (İnceleme gönderildiğinde: 4.4 saat)
A game about death, fires, and people becoming hollow (or "forlorn")? Yep, it's a souls-like.

On a more serious note, it's a fun short kids' game with an obvious amount of care put into the storytelling and puzzles without requiring you to invest too much time or energy (my initial playthrough took around 6 hours). I found myself playing it to unwind after Platinum-ing Furi and was surprised at the emotional depth on display, it was everything I'd hoped GRIS would be (vibrant and reflective instead of monotone and empty, somewhat populated instead of isolated, etc.). Minor details, like some Embers not wanting to be helped or the journal scraps of the previous person to complete a full pilgrimage, really helped to flesh the world out and ground it to a degree. I can't say how many children's games over the years have been this cathartic because I certainly never played (m)any of those, so I wouldn't go so far as to call this a masterpiece, but it's definitely one of the best games I've played in the past couple of years in terms of overall experience, and I'm glad that 7 months later I can finally support it on Steam as well.

The OST deserves to be sold on Steam.
Yayınlanma 20 Ekim 2021.
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2 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.2 saat
DOTY
Yayınlanma 14 Mayıs 2021.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 41.2 saat
Tl;dr: If you're used to games that play like Legend of Zelda, this will not disappoint. Get it.

On the surface, the gameplay reminded me of another RPG-lite I used to enjoy (except that was an MMO), with its limited (2) weapon slots, shield (albeit directional and indestructible in this game), and top-down hack-and-slash combat. It turned out to be so much better though, with quality narration, unforgettable music, fleshed-out worldbuilding, and even toggleable debuffs for extra challenge. While I probably wouldn't say it's one of the best games ever made, it certainly has turned out to be one of the most fun titles I've had the fortune to play. I'm impressed that an indie studio managed to output something that feels almost on-par in quality with (the good) AAA titles of its time.

The gameplay is very fun. You only have 2 weapon slots, a secret skill, a dodge-roll, and a shield, and this is more than enough to handle most situations. You can upgrade your weapons (to boost damage/reload speed/etc.) if you have enough Fragments and weapon-specific materials, and you can even damage enemies by timing your shielding to perfectly counter their attack. As you progress through the story, you find new weapons and skills, sometimes being forced to use them for a section or so before having the option to switch back to a loadout you prefer. You can prove your mastery of each individual weapon (including the Bullhead Shield) at a relevant Proving Ground, where succeeding can see you gain an upgrade material for the weapon you proved yourself with, a material for a different weapon, and a skill unlock. You might need to upgrade your weapons somewhat to get the top prizes for some Proving Grounds. There are "Dreams", replayable gauntlets where you survive 20 (or 30 for the final Dream) waves of enemies, interspersed with narration of a character's backstory. There are "spirits" (buffs) you can apply, capping at 10 possible buffs altogether if you manage to level up fully. If you feel that the game is too easy, you can always purchase (one-time) and activate Idols to apply buffs to enemies, such as dropping a grenade on death, deflecting attacks, lowering your speed if they land a hit on you, contact damage, etc. The only drawback to activating all debuffs is that it narrows down your customisation options for weapon choice for many encounters, and favours a DPS/glass cannon approach.

The world has an Old Western vibe to it -- ironic, as the story's main focus (the settler city of Caelondia) is in the East in this fantasy world. (The game has plenty of mini-jokes like these, one of my favourite is when the letter X is described as a strange letter, but that even strange letters have their uses as you couldn't have a mailbox without one.) To add to this atmosphere, an important part of the lore is how the settlers entered into conflict with the indigenous people of the continent, an underground-dwelling civilisation of people known as the Ura. (This also fits the Old Western theme very well.) The story takes place around 50 years after this war has ended, and follows a Kid trying to find some way to survive the Calamity (which is exactly what it sounds like), hunting down glowing rocks to power the titular Bastion. Personally, I loved the carefree action of the second act where you stalk your way through the Wilds at the outskirts of the city (at one point the Kid hunts an Anklegator that he may have been told scary stories about when he was younger), but the start of the third act devastated me. I had to stop playing for a while, but the ending of the game more than made up for it in the end.

Other than gameplay and worldbuilding, I don't know what more there is to say. The game is already HD, and has an amazing soundtrack (purchased separately). There's nothing I can fault the game on. It's a lot of fun for a relatively small package.
Yayınlanma 30 Nisan 2021.
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4 kişi bu incelemeyi yararlı buldu
kayıtlarda 11.3 saat
A very short but fun game, set in a casino mansion stuck in a time-loop. You are the devout (Christian) Lafcadio Boone, and your role is to save guests from this nightmarish party in a strict order, using each gained ability to progress further into the mansion, discovering and preventing more of the day's machinations as you go along. The difficulty lies in your inability to inhabit the same room as any other character (except during cutscenes), lest time freeze and their masks fly off their faces at you until something vaguely bad happens -- I didn't actually stick around long enough to see what the result actually was.

The Sexy Brutale isn't particularly challenging, instead focusing its efforts on a strong narrative. I personally liked that it wasn't willing to die on the altar of hard indie games, as it meant never being stuck anywhere for too long to the point of frustration. You scour rooms for items, eavesdrop on passing guests or staff for clues, and through trial and error, effect changes to the routine that may eventually save a guest. It's like a point-n-click but with better interactivity, as interactive spots are clearly outlined for you to walk up to.

I found the story to be very intriguing, becoming more compelling the more we learned about the party. I liked the ending, and appreciated that I was still able to continue hunting for collectibles even after (accidentally) triggering it. Right before the end of the game, you gain the ability to "remember" the history of parts of the mansion, further adding to the atmosphere and enlightening you on the guests and how they know each other. There are also 52 playing cards, and while some are time-sensitive and expire if you don't find them quickly enough in the day-cycle, overall you'll find each one without needing a guide as long as you revisit old areas with new abilities and take your time exploring. The secret ending for collecting these was a nice bonus, tying in with the overall theme of the game.

If you uncover all information about the mansion and also decide to complete the set by obtaining each guest's invitation, the game recognises your effort with a stamp for 100% completion on the main menu and your save slot, which I thought was a very nice touch to witness before I uninstalled the game forever.

Overall, I'd recommend this game to absolutely anyone; it's short, fairly easy (not insultingly so), and very fun with good music.
Yayınlanma 28 Nisan 2021.
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6 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.0 saat
Missing metadata and some tracks, and no lossless format, but it's a small price to pay for the soundtrack that originally introduced me to the joys of electro-swing. Not simply "ambient"-feeling like most game OSTs seem to do, each one works well on its own. My only complaint is that some of these tracks really need an extended version.
Yayınlanma 19 Nisan 2021.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.0 saat
Easier than Japan, even with bombing RNG and supertrain timings (unique to levels 2 and 3 respectively). Even the slowest trains in this chapter move faster than in the Europe/America chapters, so you won't get bored quickly.
Yayınlanma 9 Mart 2021.
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200 sonuçtan 21 ile 30 arası gösteriliyor