200
Products
reviewed
1072
Products
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Recent reviews by (kl0n) ᗜˬᗜ 👍

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Showing 1-10 of 200 entries
1 person found this review helpful
30.6 hrs on record
This game is so unplayable if you have more than 2 friends. The only activities you can do are group PvP, but that's a no-go without good gear, which you need to grind for -- and nobody's going to waste time grinding when PvE fireteams have a 3-person limit! GG Bungie, you deadlocked me out of the game years ago. ♥♥♥♥ you.
Posted February 10.
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4 people found this review helpful
1.0 hrs on record
Fun for a few sessions, but not sustainable in the long run. It's overly simplistic once you learn what everything means (so it boils down to Mastermind/Codebreaker but with real people), and the rounds are fairly short to reflect that. If you're not doing anything else then it's good for short bursts, but this could never be my go-to game in any scenario.
Posted January 28.
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1 person found this review helpful
37.1 hrs on record
I used to think the Remaster was buggy, with spasming ragdolls and floating cars and such, but this godawful PC port reminded me exactly what "buggy" truly means.

Weirdly enough, the Miles Morales standalone expansion didn't crash a single time, compared to this mess.
Posted January 18.
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2 people found this review helpful
17.7 hrs on record (13.0 hrs at review time)
Seems like a good game so far. Will expound in future.
Posted November 25, 2023.
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2 people found this review helpful
63.0 hrs on record (0.3 hrs at review time)
Games this brutal should NOT look this cute.
Posted June 19, 2023.
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3 people found this review helpful
3.5 hrs on record
This remaster holds up wonderfully, although I don't remember the platforming feeling so floaty. It even uses your savefile(s) from the original game, so you can jump straight into NG+. The bonus levels were a nice touch, but too challenging for me to want to finish. Overall, a fun experience to revisit!
Posted June 17, 2023.
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1 person found this review helpful
1 person found this review funny
2.5 hrs on record (2.2 hrs at review time)
Forgot why I gave up on this game years ago. It just sucks.

-Combat is braindead, avoid projectiles while spamming your own homing projectiles via the attack button.
-Exploration is too linear, and there really aren't all that many collectibles either. The platforming difficulty is nice, at least, but this is hardly a Metroidvania.
-The story seems moronic -- I can't tell if you're expected to feel sad every time someone dies, since if that were the case players would be crying nonstop after 100 deaths per hour.
-The aesthetic would be pretty if it distinguished between foreground and background, but as it stands, there are way too many instadeath moments from being unable to tell what is scenery, what is a living enemy and what is a deadly fall into spikes. The further I get, this seems to be an intentional design choice.

Between the floaty controls and the confusing artistic design, the game has a very ethereal feeling that could work well if it were not intended to be challenging. There's promise in here, it's just not for me.
Posted January 27, 2023.
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9 people found this review helpful
1 person found this review funny
1.4 hrs on record
breaking good
Posted January 17, 2023.
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1 person found this review helpful
96.0 hrs on record (77.5 hrs at review time)
I ♥♥♥♥♥♥♥ hate this game. I actively ignored advice to play literally any other RE game first, and from what I've seen of the series, this one goes heavy on meticulous item management and pioneering single-player co-op (which, when combined with the limited saves, make for an unholy mix I hope to never see again in a triple-A game).

6 slots per character, and most good weapons need 2 slots each, and that's not counting ammo or the frequent need to lug around items required for progression. Even optimally, you're going to spend so much time backtracking for one item or another (which might even cost you health and/or ammo if you don't gather items early on) that you may as well have a walkthrough or guide open for when you inevitably get stuck.

The partner system wasn't very practical for me, playing on Hard. Combining the doubled (and often wasted) ammo usage of having your computer-controlled partner assist you in skirmishes with the inevitable healing items required when they take damage from standing still adds up very quickly and can drain whatever you might think you have, so you learn early on that the optimal method is to have them enter a room once your other character has cleared it of threats.

Even the story is pathetic, it only serves to justify another game's plot but has its own logical gaps. Old man brought back to life seeks revenge on former employees, proceeds to cause an epidemic that continues into RE1. Somehow his initial targets, only seen in cutscenes and assumed to be the only survivors with no explanation as to how, slip through his fingers and simply vanish halfway through the game, presumably to fulfill their roles in RE1 and RE2. Meanwhile, our dear protagonists looking for a way back to civilisation and safety accidentally gain his attention, and the game ends with him being so irked by their presence that he decides to chase and attempt to kill them. I'm not familiar with the lore, but I think the best spin on this story is that, had he survived, he intended to be the monarch of the zombie apocalypse.

It wasn't as bad in the areas I expected it to be. It didn't have many "quick" enemies that seem to appear in later games, mainly Hunters and Eliminators which are only strictly unavoidable in a handful of scenarios (and still a major threat on Hard without proper prep). The knifing mechanic was also surprisingly intricate (but not without an element of chance), and saved me a ton of handgun ammo, much more than I even intended to save.

For the item management alone, I think "tedious" is a word you might see often in reviews of this game, and having stumbled through quite a few runs of it now (playing through the Leech Hunter sidegame is totally worth it for the rewards in your story run), I do agree with that assessment. I'm only putting a "recommend" on this because it clearly isn't for casual gamers (I personally never expected to find any enjoyment from it), but for hardcore RE fans who enjoy the challenge.
Posted October 13, 2022.
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2 people found this review helpful
21.1 hrs on record (5.4 hrs at review time)
SPOILER, avoid reading if you intend to play it yourself!



I've barely scratched the surface of this game but I already much prefer it to the first 2, whereas those were murder mysteries (and other stuff), ZTD is straight-up SAW where you control the participants as they play into Zero's machinations, and you get to enjoy watching the various ways they die and/or kill each other. It's a lot of fun, but you have to know this going into it otherwise you might be put off by the inevitability of it all early on.

My only real complaint is that the game takes itself seriously at the worst moments, and comes off as melodramatic and whiny as a result, but this is still nowhere near VLR's magnitude (of melodrama).
Posted October 8, 2022.
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Showing 1-10 of 200 entries