Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The scientific measurement of wetness is contact angle, the angle that the side of a droplet makes to the plane of the surface. Smaller contact angles mean more wetting (flatter droplets), and larger contact angles mean less wetting (more bead-like droplets).
So far as these things are concerned, wetness is really only defined if you state the liquid and the surface. If we specify that the liquid is water and that the surface is skin, then science will tell you that water on skin has a small contact angle, and therefore, that scientifically speaking, water is wet.