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Tech costs just go up for every tech researched, nothing fancy there.
Why does dust even have inflation? Isn't the whole point of it that it has intrinsic value as a near-magical substance? That should make it immune to inflation, or at least highly resistant.
Is there anything i can do to fight inflation?
Does my inflation affect everyone else too, or just me?
The exponential nature of alot of the upgrades means you could easily be pulling in massive quantities of either as well as luxury resources which you can sell on the market for an inflation-free boost.
This makes no sense, how does it prevent snowballing? As far as i can tell it does the exact opposite. If its based on total galactic income, then people with low incomes would see their purchasing power vanish into nothing, while larger civs are merely slowed down. Those with a larger share of the total galactic income are more able to deal with it
Saying it helps to stop snowballing is like saying making a race longer helps to prevent people with longer legs from having an advantage
All the buildings you have in queue are mid-lategame.
Imagine you can build them all in one turn, where does this get us?
I mean, just around the corner there are topics saying dust is already broken, and Endless AI wins economic victory around turn 80, easy peasy.
You are on turn 136, which is super late, really. You should own more than half galaxy with conquest at least by now.
And even then - you use suboptimal race for dust, if you want to 1-click buyout stuff, look at Lumeris.
UE should buy stuff with Influence, really.
Did you not play ES1? It was very common to get mid-game absurd dust incomes that allowed you to instabuyout a full system's worth of improvments and several fleets on top. Per turn. Now it's a bit harder.
And of course hyperinflation punishes the poor even more than the wealthy. That's not a problem, this is a 4X game and you are supposed to aim for total galactic domination so falling behind is death in any case.
I'd argue inflation probably hurts those with much money more than those with less money. The wealthier empire is losing relatively more.
The real 'snowball prevention mechanics' is the approval system, specifically: over-colonization limit. That's the one it's difficult to overcome (in some situations, literally impossible).
I think the inflation mechanic is an interesting feature, regardless of whether one feels it makes sense lore-wise or not (I doubt even Amplitude really has any credible idea about what 'Dust' or 'The Endless' really means). If you start having massive inflation issues it may be a signal not to focus on Dust production as much. I believe there are also options for reducing inflation in the game.
https://www.youtube.com/watch?v=I2yN_HIxLzI
Not sure we've made Dust hyper-inflation make sense lore-wise. It's primarily a game system, similarly to arbitrary fleet cap. Not *all* things make sense lore-wise, as much as it pains us to admit. :p
(The Endless, though? We're locked and loaded on these guys)