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No issues at all.
I mean, wow, SWTOR actually looks great. This game has certainly held up throughout the years; better than I thought it would and probably(?) to the chagrin of many other studios' titles that were also released from then on. Color me impressed
Hi I play in 3440x1440 and this is one gem that does ultrawide right. No UI issues.
(Acer Predator Z35P 120hz G Sync
By default it might of reverted to low or that optimized settings sometimes turns it all to low. Make sure you check graphics
SWTOR be default pulls a higher native resolution than the one set by my desktop because it's a 21:9 resolution, my desktop is a 32:9 which leads to all the graphics being smashed. So if you have a 49" display, this is for you. If you don't, carry on.
You would be surprised how many games today still dont support 21:9. let alone 32:9. Most games that support 21:9 have 32:9 support as well. But alot of games that claim to support it, have horrible UI issues on 21:9, so it would be even worse on 32:9.
Less than 1% of all Steam users have a 3440x1440 resolution monitor, so a 32:9 would be even less.
Sadly its not as common as you make it sound. And. the bad part is, games 10 years ago offered more ultra wide support than the trash games coming out today.
10 to 15 years ago, Ultrawide was supported and devs paid you to test games.
10 to 15 years later, YOU pay to test unfinished games that may or may not ever get finished and they dont support 21:9 ratio. Progress? Maybe reverse progress.
Yeah I got a Acer Z35P and I agree, Ill never go back to 16:9, but I sadly did buy a 1920x1080 144hz for the games that are too stubbon to provide us support. Also works nice as a twitch chat monitor or a youtube guide watching as I game. But dude, Once you go Ultra wide, you enver go back lol
Sidebar monitor history lesson:
Through updates, UW native support may_have_been_added to games released around the time SWTOR was; October, 2008. As of several years ago, we're seeing/ have seen a lot of our nostalgic favorites return in the form of HD remasters, with added 16/21:9 support. Many developing studios prior to 2010 were not even coding 21:9 ultrawide monitor support. Why? It wasn't until two years later that LG would announce the "world's first UW monitors (November of 2012) with an aspect ratio of 21:9." That was just the announcement to market said monitors for sale.
Carry on