Portal 2
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26/dez./2014 às 19:19
28/dez./2014 às 1:11
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Conceptual Difficulty: 5/10
Technical Difficulty: 1/10

One laser catcher toggles the hallways. Can you abuse its logic?
24 comentário(s)
kromwell 5/dez./2021 às 22:34 
Nice one. :steamthumbsup:
canticle 30/out./2019 às 22:36 
Cool! Though I had it with a 2 step toggle only to run through the fizzlers and need 3. I used the piston blocking the laser but I loved the solutions others had with close parallel beams (that would have made some of my "portal alignment without laser" alignments much easier) and Yuuubi's bouncing cube was amazing:steamhappy:
bullfrog 20/abr./2018 às 1:36 
Very clever puzzle, big thumbs up :)
jandlml 20/mai./2017 às 20:54 
very nice map. lots of fun
googleimage 7/dez./2016 às 20:00 
Came across this through the quick play options. That got my brain cranking real good. A lot of thought clearly went into this.
Goose  [autor(a)] 17/fev./2015 às 17:56 
Wow, that is a very cool solution! glad you enjoyed
Yuuubi 17/fev./2015 às 16:23 
Wow this map was great ! Here is my solution, very different, I am not using the second closest portal surface to the exit and I bring BOTH cubes to the exit : https://www.youtube.com/watch?v=q-UPzrs8A_w&feature=youtu.be
wildgoosespeeder 7/jan./2015 às 15:18 
Hey Goose! Are you going to update the map to remove, or at least, reduce the number of symbols? I hope my alternate design of your chamber gave you ideas how to clean-up the antlines. If that fails to work out for your chamber, you could use BEEMOD and logic gates. | \_/ () has a guide to help you out to effectively use the logic gates (he did it to extend my original antline guide).

My guide:
http://www.steamcommunity.com/sharedfiles/filedetails?id=292356592

| \_/ ()'s guide (includes download link for BEEMOD):
http://www.steamcommunity.com/sharedfiles/filedetails?id=312901555
Goose  [autor(a)] 2/jan./2015 às 22:53 
Glad you guys enjoyed! and pizzascience, I just replied to you on the other map. For some reason I don't get comment notifications from that map so I missed your comment until now.