Portal 2
3,473 평점
Excellent Partnership 4 - Assembly
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
8.566 MB
2012년 12월 4일 오후 10시 34분
2014년 6월 8일 오후 9시 07분
변경 사항 4개 ( 보기 )

다운로드 위해 구독하기
Excellent Partnership 4 - Assembly

wildgoosespeeder님의 1 모음집
Excellent Partnership
아이템 9개
설명
Some assembly required.

Laser issues players were experiencing are now fixed.
댓글 20
Deputy Dog 2016년 12월 1일 오후 11시 22분 
I have no problem with forced deaths as long as that requirement is spelled out in the map description. Otherwise one could spend inordinate amounts of time trying to solve the map without dying as one would expect to normally be the case. Fortunately I read a few comments ahead of time and knew self-destruction was a requirement.
Elenesski 2015년 7월 25일 오후 1시 56분 
Played it gave it a thumbs down because to solve it you have to die a lot :(
TS_Mind_Swept 2015년 1월 31일 오후 9시 39분 
I found you're map where we're supposed to die, and even though it was the solution many times, its still a better map than the rest. :p 8/10
wildgoosespeeder  [작성자] 2014년 6월 8일 오후 9시 08분 
Laser issues fixed.
The Sojourner 2014년 6월 4일 오전 1시 03분 
Well, a part of me (under your influence) says that there has to be some good puzzle out there that requires death, but another part of me says that voluntary death is too unnerving (nothing to fear though). It can also be quite punishing under certain circumstances.

Anyway, judging by the ratings, it looks like most players actually like the concept, so congratulations.
wildgoosespeeder  [작성자] 2014년 6월 3일 오후 10시 35분 
Also remember that sacrificing a cube isn't required either in the official maps.

Trust is one of the themes in the official coop campaign. Committing robotic suicide is an extension of existing knowledge of how coop works, which is putting a lot of faith and trust in a lot of things, including your partner. Also remember that GLaDOS will kill the robots on command. Death should not be feared if you are a robot. That is what the campaign has taught me. Ever accidently killed your partner and laughed?

Ultimately, I realized that my map hasn't mixed well with some people but others find it fine so to make matters better, I never revisited the concept.
The Sojourner 2014년 6월 3일 오후 8시 34분 
You have some valid points, but consider this: in any of Valve's maps, killing yourself is never a requirement. It seems even GLaDOS abhors it (and even threatens to disable to disassemblers; then there's the Art Therapy course...). If it's done automatically under certain circumstances in a Hammer map (e.g. the final maps in coop courses 1-4), I might say it's OK, but that's the only legitamite case I can think of.
So again: players should never have to voluntarily kill themselves. If a non-player is killing the robots it's fine, but otherwise, it's rather unnerving.

...and now that I think about it, I wonder how a coop map where you have to kill your partner (instead of yourself) would work out... >:D
wildgoosespeeder  [작성자] 2014년 6월 3일 오후 3시 42분 
Have you seen Aperture? They are wasteful! I think purposely breaking robots isn't that big of a deal since they are very willing to allow you as a human to get yourself killed.

How do you get trapped?
wildgoosespeeder  [작성자] 2014년 6월 3일 오후 3시 42분 
Think about what you are saying p0rtalmaster. GLaDOS doesn't understand humor nor sarcasm (as far as I can tell). Then again, "I was in it for the science." Not so much the story or dialog

Google "define consequence". It's not like single player where death means you forfeit your chance to solve because you are human. For robots, they aren't people. The way the game works, no progress is lost if any of you die. I'm just taking advantage of that. I played a few coop maps that were designed by camerson1313 that deal with this sort of thing and they are really interesting how he uses this mechanic. There is only one "you" and hundreds of robots.

It's OK to sacrifice cubes and kill turrets but not coop robots? Then again, this is just an idea to think about coop-ing with robots differently.
The Sojourner 2014년 6월 3일 오후 3시 27분 
I'm pretty sure when GLaDOS said, "How is this even Science without the consequence of death?" she was being sarcastic. Penalty or not, coop or not, suicide shouldn't be a part of the solution. In fact there's an equivalent of the laserfield trapping incident in this test (both chambers).
The bottom line: players should never have to voluntarily kill themselves.