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翻訳の問題を報告
Anyway, judging by the ratings, it looks like most players actually like the concept, so congratulations.
Trust is one of the themes in the official coop campaign. Committing robotic suicide is an extension of existing knowledge of how coop works, which is putting a lot of faith and trust in a lot of things, including your partner. Also remember that GLaDOS will kill the robots on command. Death should not be feared if you are a robot. That is what the campaign has taught me. Ever accidently killed your partner and laughed?
Ultimately, I realized that my map hasn't mixed well with some people but others find it fine so to make matters better, I never revisited the concept.
So again: players should never have to voluntarily kill themselves. If a non-player is killing the robots it's fine, but otherwise, it's rather unnerving.
...and now that I think about it, I wonder how a coop map where you have to kill your partner (instead of yourself) would work out... >:D
How do you get trapped?
Google "define consequence". It's not like single player where death means you forfeit your chance to solve because you are human. For robots, they aren't people. The way the game works, no progress is lost if any of you die. I'm just taking advantage of that. I played a few coop maps that were designed by camerson1313 that deal with this sort of thing and they are really interesting how he uses this mechanic. There is only one "you" and hundreds of robots.
It's OK to sacrifice cubes and kill turrets but not coop robots? Then again, this is just an idea to think about coop-ing with robots differently.
The bottom line: players should never have to voluntarily kill themselves.