1stKaiser
Kai   Mansfield, Texas, United States
 
 
⠀⠀⠀⠀⠀⠀⠀⠀𝗣𝗵𝗼𝘁𝗼𝗿𝗲𝗮𝗹𝗶𝘀𝘁𝗶𝗰 𝗣𝗮𝗶𝗻𝘁𝗲𝗿 | 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 𝟯𝗗 𝗔𝗿𝘁𝗶𝘀𝘁
⠀⠀⠀⠀⠀⠀⠀𝗪𝗼𝗿𝗹𝗱 𝗖𝗿𝗲𝗮𝘁𝗼𝗿 𝗗𝗲𝘀𝗶𝗴𝗻𝗲𝗿 | 𝗨𝗘𝟰 𝗔𝗿𝘁𝗶𝘀𝘁 | 𝗪𝗿𝗶𝘁𝗲𝗿
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝖲𝖼𝗋𝖾𝖾𝗇𝗌𝗁𝗈𝗍 𝖫𝗈𝗏𝖾𝗋 | 𝖠𝖼𝗍𝗂𝗏𝖾 𝖴𝗌𝖾𝗋
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Oh, hello there. Good to see you. ☻
𝖨'𝗆 𝗆𝖺𝖽𝗅𝗒 𝗂𝗇 𝗅𝗈𝗏𝖾 𝗐𝗂𝗍𝗁 𝖽𝗂𝗀𝗂𝗍𝖺𝗅 𝗉𝖺𝗂𝗇𝗍𝗂𝗇𝗀. ☻ 𝖨 𝗅𝗈𝗏𝖾 𝗇𝖺𝗍𝗎𝗋𝖾, 𝗁𝗂𝗌𝗍𝗈𝗋𝗒, 𝗉𝗒𝗌𝖼𝗁𝗈𝗅𝗈𝗀𝗒, 𝗉𝗈𝖾𝗍𝗋𝗒, 𝖼𝗋𝖾𝖺𝗍𝗂𝗏𝖾 𝗆𝗂𝗇𝖽𝗌, 𝗌𝖾𝗅𝖿-𝖾𝗆𝗉𝗈𝗐𝖾𝗋𝗆𝖾𝗇𝗍, & 𝗉𝗈𝗌𝗂𝗍𝗂𝗏𝗂𝗍𝗒. 𝖨𝖿 𝗒𝗈𝗎 𝗅𝗂𝗄𝖾 𝗆𝗒 𝗐𝗈𝗋𝗄, 𝖺𝗋𝖾 𝖺𝗇 𝖺𝗋𝗍𝗂𝗌𝗍, 𝗈𝗋 𝗌𝗎𝗉𝗉𝗈𝗋𝗍 𝖺𝗋𝗍𝗂𝗌𝗍𝗌, 𝗒𝗈𝗎 𝗆𝖺𝗒 𝖺𝖽𝖽 𝗆𝖾. 𝗡𝗼𝘁𝗲: 𝖨 𝖽𝗈 𝗇𝗈𝗍 𝗍𝗋𝖺𝖽𝖾, 𝗃𝗈𝗂𝗇 𝗀𝗋𝗈𝗎𝗉𝗌, 𝗈𝗋 𝖽𝗈 𝗆𝗎𝗅𝗍𝗂𝗉𝗅𝖺𝗒𝖾𝗋. 𝖨 𝖺𝖽𝖽 𝗌𝖼𝗋𝖾𝖾𝗇𝗌𝗁𝗈𝗍𝗌 𝖨 𝗅𝗂𝗄𝖾 𝗍𝗈 𝗆𝗒 𝖿𝖺𝗏𝗈𝗋𝗂𝗍𝖾𝗌 𝖾𝗏𝖾𝗋𝗒 𝟣-𝟤 𝖽𝖺𝗒𝗌.

𝗣𝗹𝗲𝗮𝘀𝗲 𝗱𝗼𝗻'𝘁 𝗯𝗲...
⠀✔ 𝖳𝗈𝗑𝗂𝖼 ✔ 𝖱𝗎𝖽𝖾 ✔ 𝖠 𝗌𝖼𝗋𝖾𝖾𝗇𝗌𝗁𝗈𝗍/𝖺𝗋𝗍 𝗍𝗁𝗂𝖾𝖿
⠀✔ 𝖱𝖺𝗍𝖾/𝖿𝖺𝗏 𝖻𝖾𝗀𝗀𝗂𝗇𝗀 ✔ 𝖠 𝖼𝗈𝗅𝗅𝖾𝖼𝗍𝗈𝗋 ✔ 𝖠 𝗌𝗉𝖺𝗆𝗆𝖾𝗋
⠀✔ 𝖠 𝖻𝖺𝖼𝗄𝗌𝗍𝖺𝖻𝖻𝖾𝗋 ✔ 𝖯𝖾𝗋𝗏𝖾𝗋𝗍𝖾𝖽 ✔ 𝖧𝗂𝗀𝗁𝗅𝗒 𝗇𝖾𝗀𝖺𝗍𝗂𝗏𝖾

𝖯𝗋𝗈𝖿𝗂𝗅𝖾𝗌 𝗐𝗂𝗍𝗁 𝗍𝗈𝗈 𝗆𝖺𝗇𝗒 𝗋𝖾𝗌𝗍𝗋𝗂𝖼𝗍𝗂𝗈𝗇𝗌 𝗈𝗋 𝗇𝖾𝗀𝖺𝗍𝗂𝗏𝗂𝗍𝗒 𝗆𝖺𝗒 𝗇𝗈𝗍 𝖻𝖾 𝖺𝖼𝖼𝖾𝗉𝗍𝖾𝖽. 𝖨𝖿 𝗒𝗈𝗎 𝗀𝗋𝗎𝖽𝗀𝗂𝗇𝗀𝗅𝗒 𝗍𝖺𝗅𝗄 𝖺𝖻𝗈𝗎𝗍 𝗉𝖾𝗈𝗉𝗅𝖾 𝗍𝗈𝗈 𝗆𝗎𝖼𝗁, 𝗌𝗉𝗋𝖾𝖺𝖽 𝗌𝖾𝗇𝗌𝗂𝗍𝗂𝗏𝖾 𝖽𝖾𝗍𝖺𝗂𝗅𝗌 𝖺𝖻𝗈𝗎𝗍 𝗍𝗁𝖾𝗆, 𝗈𝗋 𝖼𝖺𝗇'𝗍 𝗆𝗂𝗇𝖽 𝗒𝗈𝗎𝗋 𝗈𝗐𝗇 𝖻𝗎𝗌𝗂𝗇𝖾𝗌𝗌, 𝗉𝗅𝖾𝖺𝗌𝖾 𝖽𝗈𝗇'𝗍 𝖺𝖽𝖽 𝗆𝖾. 𝖫𝖺𝗌𝗍𝗅𝗒, 𝗒𝗈𝗎'𝗋𝖾 𝖿𝗋𝖾𝖾 𝗍𝗈 𝗅𝖾𝖺𝗏𝖾 𝖺𝗇𝗒𝗍𝗂𝗆𝖾 - 𝖻𝗎𝗍 𝗉𝗅𝖾𝖺𝗌𝖾 𝖽𝗈𝗇'𝗍 𝗋𝖾-𝖺𝖽𝖽 𝗆𝖾 𝖺𝗀𝖺𝗂𝗇. 𝖳𝗁𝖺𝗇𝗄𝗌 𝖿𝗈𝗋 𝗋𝖾𝖺𝖽𝗂𝗇𝗀. ♡
Screenshot Showcase
Cedar Farms - Rolling Wheat Field | Photorealistic Painting
124 64 17
Screenshot Showcase
Fuschia Lake II | Evening | Native 4K
474 175 70
Artwork Showcase
The Enchanted Wood of the Fireflies - Daytime | Native 4K
124 35 13
Review Showcase
2,803 Hours played
My favorite purchase all year.

If you're wondering what I've been able to do with FlowScape that led to my review, you can take a look at all of my projects here.

I knew the moment I laid eyes on this, I would most likely love it. It exceeded my expectations as a casual design & illustration tool that just about anyone can use. I have spent many hours putting together village & macro background scenes. The Sculpting tool allow you to create mountains, hills, lakes, rivers, as I see fit. The Painting tool allows you to create walkways. I can construct anything from realistic waterfalls to lost ruins with the Transformation tool to manipulate just about any object.

The ease of use combined with your imagination can create just about anything you desire as far as nature & medieval villages are concerned. You can also import 3D objects of your own & use them right on FS.

"I heard that FS can run really slow."

This is for those that want to run FS on high settings but are unsure of performance. You have the ability to increase the size of your terrain to do bigger projects than the default-rendered scenes FS creates for you upon opening the program. However, the more resources you use on your terrain, the more dependent FS will be on RAM & VRAM for animated resources. For example, if you put a large amount of a small resource such as grass on a large terrain with 8 GB of RAM and a GPU with 3 GB of VRAM, you may notice a significant impact on your FPS - especially around the completion of your project.

You can get around this by applying grass-based ground instead, which will be much better on your FPS but limits the diversification of your ground & make your mountains look strange. It boils down to how you use your static & animated resources on each project, how much of it you use, how big your terrains are, & your performance settings.

Is it user-friendly?

Yes & no. The program is a great entry level tool, but it lacks a tooltip system that identifies what you select on the UI & lacks a universal tutorial on importing 3D objects. That will give people that do not use Blender or other related programs a difficult time understanding the process of importing .OBJ files into FS for custom projects. I do believe the developer is working on both of these.

There are some serious (and some even critical) issues I need to address.

While I love FS, I have to give the developer a little bit of scolding. This is entirely my opinion & experience, but I figured I should mention it publicly.

1.) FS lacks choice confirmations for saving projects. When creating a various number of projects, you'll find it is important not to accidentally overwrite them by mistake. Unfortunately, FS does not have a confirmation asking you to confirm if you want to overwrite a save. It just saves it. Because the saves are close together in the save interface, you could easily save over a project that took hours (or days in my case) for you to create at the slip of the mouse & accidental click. This is something I would like to see rectified as soon as possible.

2.) FS lacks choice confirmation for right click deletions of objects. FS gives you the ability to delete an entire set of objects. For example, you make 100 trees, but change your mind & decide to delete them. You can hover over the type of tree you created and right-click to delete it. But there is a big problem with this. The problem is - right click is also used for looking around your terrain landscape & works in conjunction with your movements. There was a time when I hover over an object while looking around & accidentally delete all of the village buildings after hours of transforming them, and cannot undo this action like you can others. I would like to see right click deletions get a confirmation as well.

This is also a similar issue with using Clear to remove all paint. The problem is doing so accidentally. Only the Sculpting Reset option has a confirmation as far as I'm aware.

3.) The copy/paste feature is bugged. You have the ability to copy & paste objects to streamline your project in case you need to duplicate (for example, street lights). However, the undo key brings the pasted object back to you, making you have to replace everything. Pasted objects also have a habit of going missing when you reopen saved projects. Some pasted objects cannot be deleted & even reappear on re-loaded saves when the mistake was never saved.

4.) The sculpting tool has a glitch that makes the land look like it is boiling sometimes, creating a mess. I've only been able to rectify this issue on reload.

Sculpting can also be difficult because your left mouse click is required to drag the strength & brush settings, a slight miss of the mouse can create major terrain mistakes (spikes & bottomless holes) that can take a while to fix. It would be nice if there was another way to move the settings.

FS also doesn't remember all of your sculpting & painting settings on reload. You'll need to set them again each time you load them. If you have very specific settings, this can be frustrating.

These are setbacks, but it does not create a negative experience for me. I still love FS.

The developer is very active.

The good news is that you can tell the developer loves this project & what the community creates with it. So any problem you have is definitely being examined. This is one of those games/programs you could end up seeing an update powered by your suggestion, so you can buy this without worrying that it and you will be neglected.

I wish the developer the best & am very thankful for such an incredible experience. I'll probably put thousands of hours on it & look forward to all of the great updates coming in the future.
Favorite Game
ashurin. Mar 24 @ 7:45pm 
:Bloom:
SR.CHA|N Mar 23 @ 1:10pm 
:)
☯ dreamer ☮ Mar 22 @ 11:26am 
𝐻𝒜𝒱𝐸 𝒜 𝒩𝐼𝒞𝐸 𝒲𝐸𝐸𝒦𝐸𝒩𝒟 ❤
PW⭐️PW Feb 29 @ 4:57am 
:LupCoin::LupCoin::BrokenTable::BrokenTable::kingme::BrokenTable::BrokenTable::LupCoin::LupCoin:
:LupCoin::BrokenTable::drstar::drstar::BrokenTable::drstar::drstar::BrokenTable::LupCoin:
:BrokenTable::drstar::BrokenTable::BrokenTable::drstar::BrokenTable::BrokenTable::drstar::BrokenTable:
:BrokenTable::drstar::BrokenTable::BrokenTable::BrokenTable::BrokenTable::BrokenTable::drstar::BrokenTable:
:BrokenTable::BrokenTable::drstar::BrokenTable::BrokenTable::BrokenTable::drstar::BrokenTable::BrokenTable:
:BrokenTable::BrokenTable::BrokenTable::drstar::BrokenTable::drstar::BrokenTable::BrokenTable::BrokenTable:
:LupCoin::BrokenTable::BrokenTable::BrokenTable::drstar::BrokenTable::BrokenTable::BrokenTable::LupCoin:
:LupCoin:𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮:LupCoin:
Alin. Feb 29 @ 3:32am 
May you have a peaceful Thursday. :BEheart:
Yonaga Feb 20 @ 2:44am 
:dtoSnake::rd_love::rd_love::dtoSnake::rd_love::rd_love::dtoSnake:
:rd_love::phoenixheart::phoenixheart::rd_love::phoenixheart::phoenixheart::rd_love:
:rd_love::phoenixheart::phoenixheart::cq2heart::phoenixheart::phoenixheart::rd_love:
:dtoSnake::rd_love::phoenixheart::fox_ST::phoenixheart::rd_love::dtoSnake:
:dtoSnake::dtoSnake::rd_love::phoenixheart::rd_love::dtoSnake::dtoSnake:
:dtoSnake::dtoSnake::dtoSnake::rd_love::dtoSnake::dtoSnake::dtoSnake:

Have a nice day!