kreal
 
 
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总时数 2,481 小时
最后运行日期:4 月 1 日
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总时数 318 小时
最后运行日期:2023 年 8 月 2 日
总时数 5.1 小时
最后运行日期:2023 年 6 月 12 日
SühaN:DXD_(ツ) 3 月 13 日 上午 8:56 
Signed by Sühan:DXD :awp:
Lil Broomsticc 3 月 2 日 下午 2:18 
+rep top 10 surfer and map creator :D
robert3 2022 年 11 月 2 日 上午 9:17 
+rep met this guy during a diving lesson on the maldives, hopefully we meet again, stay safe brotha
76561199181038140 2022 年 8 月 3 日 上午 1:12 
gogo
76561198077624475 2022 年 6 月 20 日 上午 3:54 
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🌸🌸 𝓕𝓻𝓲𝓮𝓷𝓭𝓵𝔂 𝓰𝓾𝔂=)🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸🌸
_ 🌸𝓦𝓮 𝓬𝓪𝓷 𝓫𝓮 𝓯𝓻𝓲𝓮𝓷𝓭𝓼 𝓯𝓸𝓻 𝓯𝓾𝓽𝓾𝓻𝓮 𝓰𝓪𝓶𝓮𝓼^_^🌸
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Spy Complex 2021 年 7 月 23 日 上午 10:59 
It is not very accurate to define a "good" map depending on the time spent to create it. Time is a very broad term. It can be split up into many factors such as time spent testing, time spent detailing, and even time spent gathering stolen textures, etc. In same cases, one may find themselves spending a lot of "time" trying to fix a bug/glitch or attempting to make some beautiful scenery but deciding that it looks like "trash" so in the end the work done and "time" is lost. One can not truely say that the more time spent in creating a map equates to a "good" map. What really counts is effort. Thank you for reading.